On 10/18/16, ryan rrryan@tds.net wrote:
On 10/17/2016 07:46 PM, mdn wrote:
Another one witch is also a compromise that I come up with. Is that since all video games are ephemera (1 or 2 years) what you can do is to sell the content of it and releases the software/sources under free/libre licence and when you have made/reached the estimate amount of money or more you can release under copyleft the content of the game (art etc...).
this happened with descent and descent 2. the first 3d game ever to have 6 degrees of freedom. you can look it up (on sourceforge i believe) and compile it up for DOS as well as linux. the data files are non-free (but still accessible) and there is a community around the engine creating their own maps.
the really *really* nice thing about descent is that it actually works well on 320x240 on 16mhz 386s all the way up to modern systems.
l.