En 21 de septiembre de 2015 en 13:27:19, Hrvoje Lasic (lasich@gmail.com) escrito:
Maybe try to focus on one model in beginning, to make yourself easier job going to market than proceed with three models. I don't know much about your target audience and why you want three models (only I like your idea*,* but my vision here is extremely limited) but believe me you will have more then enough challenges on one model and by the time you have feedback from customers you will gain some traction and have more than one good idea how to improve product. Even if you have resources to make three models, maybe you can direct this resources to make prepare some good game, to make product more likable, playable etc something that could help your project in different way...Just an thought…
Well, we will not create three different models.
Simply we create a base model (without display) and based on it you can add modules with different displays. The problem is that not everyone will know to put the modules, so we will sell configurations with mounted display modules.
It is similar to BananaPi with different display models available. But with a case around the display-CTP to screw to the case of the game handheld games console.
On Mon, Sep 21, 2015 at 1:00 PM, Luke Kenneth Casson Leighton > > wrote:
On Mon, Sep 21, 2015 at 11:17 AM, GaCuest wrote:
We do not want to make a product difficult to design and expensive.
Perhaps the idea of selling the console in 3 models and advanced users can change the screen being the best. Something similar to what happens on a PC.
yeah i feel that's the most sensible and safest model to follow.
l.
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