On October 18, 2016 5:28:42 AM PDT, Luke Kenneth Casson Leighton lkcl@lkcl.net wrote:
the really *really* nice thing about descent is that it actually works well on 320x240 on 16mhz 386s all the way up to modern systems.
I almost find this incredible! Considering games like Doom ran on a few Mhz and NO 3D acceleration, I expect them to run comfortably on modern 1 Ghz computers, but in my experience Freedoom runs slow as a snail on an ARM board. Is there some factor I'm missing? Perhaps the SDL abstraction layer gets in the way of fast direct-architecture code?
I'm tempted to see about compiling that free Descent source and see what you mean. I have the data files in my possession somewhere.